The Witcher 3 What Was This About Again
Geralt has reason to dislike Olgierd von Everlec, but in that location's more than to Gaunter O'Dimm than meets the middle. What will you practise?
This page, role of our The Witcher iii: Wild Hunt guide and walkthrough and The Witcher 3: Hearts of Stone guide and walkthrough, takes you correct through the main story quest of the outset DLC, Hearts of Stone.
The Witcher 3: Hearts of Rock begins when Geralt reads the find board at the 7 Cats Inn near Novigrad. The take a chance that follows is lengthy, convoluted, and completely stand-lone. It's also pretty tough, with nastier enemies than about y'all will accept encountered in your career, and some quick and hard choices to be fabricated.
But the rewards - and the story - are worth it. Our walkthrough won't go into exhaustive detail on always location and random encounter (you're a grown-upwardly and can follow a waypoint) just will take you lot through from woe to go, noting likely side quest points, highlighting the best loot, and never missing an opportunity to play Gwent.
One top tip is to get the Ofieri runecrafter quest done earlier you start the main story, bold you have the v,000 gilt needed to kicking it off; his gear will be very useful in the battles ahead. Additionally, if you choice up the quest From Ofier's Afar Shores from the nearby merchant before y'all outset yous'll find you collect many of the needed items every bit y'all progress. Let's become going.
Evil's Soft First Touches
You brainstorm this quest by visiting the Von Everec estate after reading the lath at the Seven Cats Inn. You're sent to Oxenfurt to dispatch a monster in the sewers.
Save before entering this dungeon, as you may find yourself outclassed by the enemies you meet and realise y'all need to level before tackling the expansion. You'll encounter Shani in here; be sure to cull positive dialogue options if yous want to romance her later on. There's little else of annotation in the dungeon - lots of trash loot, a linear path, and then the boss fight.
How to beat the Toad boss fight
Potions, consumables like Golden Oriole and abilities that strengthen you against toxicant are helpful here, but brand sure y'all've also got plenty of health consumables on mitt. Cursed Oil helps and the Toad does non like Northern Wind bombs.
Igni works fairly well against the Toad, especially if y'all have the burning chance variant equipped, as it'll exercise harm while you go out of its way. Otherwise, Thunderbolt'due south never a bad idea.
Be conservative; hit once or twice and roll far away. The Toad has multiple ground pound attacks which can stagger you. Try to keep to one side or backside it – it'due south not like shooting fish in a barrel, the fashion it jumps around – to avoid its poison spits and natural language attacks.
Subsequently the fight, you awaken on a ship. You'll meet a limited time conclusion in the dialogue with the guards. There don't seem to be any consequences to this choice just the right pick is the third 1.
How to beat the Olfieri mage
You'll face a tough battle when you make landfall. The all-time tactic is to proceed your distance and pick off the like shooting fish in a barrel enemies first, so get the guy with the shield, using Aard to stagger him apace, before going for the mage. You need to stay very mobile to avoid the magic constantly spammed throughout the fight, and so keep rolling.
Meet with Gaunter at the indicated location at midnight – meditate if necessary – so return to the Von Everec manor to advance the story. There are now two possible quests to pursue. Both of them boot off in Oxenfurt where you'll want to be next, only just 1 ends there, so I recommend kicking off Expressionless Human being's Party get-go by visiting Shani.
Dead Human's Political party
This is a fun mission. After talking with Shani in Oxenfurt, run into her at the crypt (remembering to be nice to her if you want to initiate a romantic encounter afterwards). Employ spectre oil to your silver sword earlier descending. Search the crypt thoroughly for some squeamish loot - mostly coins - earlier equipping the Censer and filling the room with incense smoke. When you activate the fount in the round central bedchamber you'll have to battle half a dozen ghosts at in one case.
Antipodal with the remaining ghost for a while and you'll observe y'all're off to a party. Your chat choices here may affect your chances with Shani, so try to residuum letting her know your feelings while remaining respectful.
Afterward talking to the happy couple you can engage in various merrymaking activities. You can play cards, fetch a boot out of a lake (use Witcher senses and collect anybody'south shoes, if y'all like), herd some pigs into a pen (for best results don't use Signs here), fetch back a burn down eater who has gotten lost in the wood, juggle for the crowd's amusement, attempt to woo a adult female, drinkable with two different groups, trip the light fantastic with Shani, optionally trip the light fantastic once more and finally flirt with two unlike women. You lot also demand to speak with Gaunter. Lookout man the capping anniversary to end this part of the mission.
How to romance Shani
If yous'd like to consummate Shani's romance mission, A Midnight Articulate, be sure to say that you tin can stay a niggling longer later on the wedding ends. Pretty easy to complete if you've been pleasant and respectful so far; just await for a rowan tree in one of the three search zones and bring her some of its blossom equally a gift, instead of a potable. Be honest well-nigh your intentions to lover her and leave her, and you won't discover her uninterested.
Whether you romance Shani or non, report dorsum to Olgierd in Oxenfurt. Be sure to challenge him to Gwent while he's hither, if that's your thing, so head onto his second mission.
- Next: Gather a crew and consummate a heist in Open Sesame.
- Back to The Witcher 3: Hearts of Rock guide.
Open up Sesame
This mission includes some very valuable loot and keen story material. Bring a couple of k gold with you for best results.
Start by visiting the Borsodi auction business firm; a bit of churr at the door and an quondam friend will arrive to help you proceeds entry.
Inside y'all can optionally choose to speak to three of Vivaldi'south friends; it's really worth doing and then. Relieve before you lot approach each ane. The Countess will sell y'all Viper Schoolhouse diagrams as well as some abracadabra recipes; be sure to buy them all equally they're very reasonably priced. Afterwards, go onto the balustrade and search for her earring for some worthwhile extra dialogue that will inspire her to help you out later.
The newly rich admirer will challenge yous to Gwent, offering a pretty decent cash prize. Offer to share your accept with Vivaldi if y'all similar. When yous speak with the art snob, tell him you know a bit nigh art and so choose the portrait of the merchant; he'll give you a hot tip for the sale. You lot can share this with Vivaldi or capitalise on it yourself.
In the auction, yous can bid or not as yous choose and depending on your finances. If you lot didn't speak with the Countess you'll find yourself stuck with a useless item. Unfortunately, y'all don't get what you came for no matter how you arroyo the dialogue later, but you're soon approached with an interesting offering.
Before you meet the stranger at the herbalist's hut, pick up the Without a Trace secondary quest from a notice lath; the quest giver is at your next destination and then you can save a bit of fourth dimension.
The stranger will task yous with assembling a crew for a heist, too as reducing guard numbers, so you have three quests to complete.
Open up Sesame: Safecracker
You tin cull which of the two potential members yous desire in your coiffure for this one. I went with the lockpick located within an easy walk of the Herbalist'south hut. You accept several options as to how to convince his guards to permit him go; exist prepared for a fight if you can't pay up, utilize Axii, or win at Gwent. Gwent is, of course, the VG247 approved method, and will quickly and easily resolve this quest.
Open Sesame: Breaking and Entering
Again, you can choose which of the ii potential members you desire in your coiffure. I went with Eveline. To convince her, yous only need to agree to appear in her show; information technology's a elementary matter of shooting 5 apples held by i of her colleagues. The foot is the trickiest i, but it'southward not a hard claiming. Be sure to visit the merchant in the camp before you leave; he sells Gwent cards and volition reward you with 1 of the new cards if you lot beat him at a match.
Open up Sesame: Witcher Seasonings
This quest is pretty easy; open your Alchemy menu and scroll downwards to the Quest section at the bottom to arts and crafts the necessary potion. The ingredients are commonly available merely get back to the herbalist's hut if you're missing something.
Head to Oxenfurt. Approach each of the iii search zones in plow, and utilise Witcher senses to spot two red audio markers. Approach, still using Witcher senses, and listen. The third prepare of guards reveal the location of the chef y'all're after. Go in that location during daylight hours.
If you have Axii at a loftier enough level equipped you lot can convince the cook to help you lot for free; otherwise, you lot'll need a wad of cash. With that done, it'south fourth dimension to consummate the heist.
Open up Sesame (continued)
See dorsum at the herbalist's hut. In the ensuing chat, y'all can cull to head direct to the heist immediately or make your own manner there; it doesn't matter much just gives you lot a take chances to salve before you start the performance.
One time within the belfry, make a save file – there are lots of of import choices ahead. Apply Witcher senses to spot an important store annotation in the beginning room, so descend the stairs. When you head down the second flight you'll encounter a fight; there doesn't seem to be whatsoever style to avoid this or to prevent the alarm being triggered.
You now take to make several choices in rapid succession. Agree to help the stranger by negotiating with the guards for best results. You can get through this encounter without having some other tiresome fight by first request the guards to get out, then asking for a wagon. When asked what kind, say anything will practice. This volition forbid the guards from rushing in to assail, and please the stranger. Whatever happens, 1 of your team members volition leave.
The remaining three continue downwardly. As you lot pass through the storage rooms apply Witcher senses and await advisedly for notes on desks; you tin learn some interesting stuff downward here. Save again when the vault door opens; y'all'll drop into a pit and have to fight some spiders.
Inside the beginning room of the vault, avoid the door and circumvolve effectually collecting all the treasure – your purse volition be a lot heavier subsequently this night's work, and there are enough of items that can exist broken downward for crafting materials similar gem grit. You may desire to salve again before proceeding to the next room.
When you finally enter the heart of the vault you lot'll have multiple dialogue choices to brand. You go what you need no matter what you do, simply one of import note is that if you desire to go out of hither with the stranger alive it'due south best not to hesitate by saying yous want to stay out of the two men's affairs.
After the fight, you'll have to deal with whichever of the two men is live. If it's the stranger, you'll have to negotiate for your prize, and if it all goes wrong, you'll have to kill him to get it. Cull the calmest, polite dialogue options to get out of there with him alive.
Before you have the ladder downwardly to the hugger-mugger tunnel out of the vault, search every treasure and loot box. At that place'southward some very valuable stuff in hither, and most importantly, ane of the Viper diagrams.
Once yous make it outside, return to Olgierd to end the quest. If yous've washed both of his first two tasks, you'll be able to inquire him extra questions and see an additional scene where he gives you the tertiary task.
- Next: Explore Olgierd'south estate, and history, in Scenes from a Marriage.
- Back to The Witcher 3: Hearts of Stone guide.
Scenes from a Marriage
Head back to the Von Everec manor and be ready for battle. After chatting with the man exterior, enter and search all the indicated zones to exist prompted to bank check the back yard. Before doing so, approach the front end door and look for the missing thief. Follow the blood trail around the estate until yous run across a cutscene.
When you move a little farther into the m y'all'll trigger a boss fight.
How to beat the Caretaker dominate fight
Quen is some help hither, but most other signs are useless. Relict Oil is a major assist, as ever you can always autumn back on Thunderbolt.
This guy's big and boring but has a painful weakness – his back. Roll or dodge to the side and backside him, so you can avoid his short attack combo. Be wary of the mode his swings roll around his body, as you might not be out of range after a unmarried dodge.
When his weapon is glowing, curl further away; his last set on in the combo will cast an area of effect which will stun you lot, causing you to miss your real opening. Equally soon as you see information technology glow on the ground, curlicue back in and behind him – the event vanishes instantly and the Flagman will pause momentarily to gather his forcefulness, assuasive you to score multiple critical hits on his back. Curl away as soon as he twitches, equally the same area of effect stun triggers when he raises his weapon once again.
Once you go his health about a third of the fashion down he'll offset summoning minions. These shades go downward apace but spawn in huge numbers. I constitute it best to unlock the camera and keep an middle on the Flagman to avoid his attacks equally I ran around striking the adds; they die so easily and assail so slowly y'all don't even need to look at them. So, when the Caretaker did his combo, I rolled in and wailed on his back once again just equally I had during the before phase of the fight. It simply took a few rounds.
When the boxing is over, don't blitz into the manor. In that location'south a treasure breast nearby you should plunder, and if you search the grounds you'll find a hairbrush y'all'll need later.
The path inside the manor is always linear. There're plenty of loot containers merely about of them are just junk. Caput into the parlour for a little scene with a wraith of some kind. Be sure to loot the treasure chest in here, which has some adept stuff, and grab the sketch journal from the tabular array before proceeding.
The ceiling caves in as you lot enter the primal hall but you won't be hitting unless you dart in. There'due south not much in the dining room so take the stairs up, walking to avoid an attack at the very superlative. Enter the study and go out the door to the balcony, circumvoluted around to the next room. Prepare for a fight earlier exiting; you'll run into the wraith in the gallery.
How to beat the Wraith from the Painting boss fight
This can be tough if you lot're under-levelled. Apply Spectre Oil, obviously. Different nigh wraiths, this one isn't wary of running right into your Yrden traps, but exist enlightened that this is a existent sword fight; signs and potions aren't the answer.
The trick here is parrying and waiting for an opening; don't merely hack away or the wraith will return the favour, and it has more than health than y'all. Y'all must bide your time and attack precisely when it leaves you an opening.
At that place are paintings on either side of the gallery and the wraith volition frequently leech extra life out of them; as soon as you see the dark-green glow, quickly untether the camera and run over to slash the indicated painting to put a stop to that bullshit.
One time the wraith is downwardly y'all have a clear run at the chamber. Before approaching the figure on the bed, pick up the portrait on the far side of the room, and collect any loot you want. Once you examine the body, yous'll be taken exterior.
You want the search zone near the easel; examine it to trigger the next scene. During the ceremony yous must choose something to say and place 1 of the items you've collected. I chose to mention Iris's fine art and place her sketchbook, which seemed to work out well.
In the mysterious new world you lot'll be transported to, watch out for arachnomorph spectre enemies, every bit well every bit patches of buzzing light that drain your wellness fast. Approach the central fountain and search around for a cup on the footing; place it in Iris's paw to proceed.
You'll then battle multiple arachnomorph spectres include a giant one; this is easy to beat if you back information technology up against a hedge, though, as its speed is its greatest asset.
Once the path is articulate, caput inside the manor and follow the linear path through the rooms. In the dining room yous must light several candles and the fire to trigger the scene, later which you'll fight a homo-shaped spectre. In the sleeping accommodation, detect the bloody towel and identify it by the washbowl. In the studio, take the bowl of fruit and the goblet, and arrange them on the table in this society from left to right: grapes, goblet, apple.
In that location are half a dozen human-shaped spectres in the gallery. Once they're downward, proceed to the report. You need to choice up some candles and chalk, then examine the pentagram on the floor. Salve your game, then place the candles on the circle exterior the pentagram to continue.
When you are trapped in the burn down, run to the painting in the corner and examine information technology to escape; expect for the blue-ish stream of particles to guide you to its location in the room. You'll then face a new hazard. Every bit soon every bit y'all accept control, run towards the manor and slightly right; instead of going upwardly the stairs to the door, look for the open hatch to the cellars.
Prophylactic inside, move onto some other frozen tableau. Choice up the mug and the contract; the mug goes with Olgierd and the contract with Iris's father. Moving on to the dining room, discover the small basin, the big bowl and the nutrient platter; it should be obvious which belongs to the cat, the dog and the Caretaker.
Now salve your game. In the final room, examine the letters on the tabular array to begin a tough fight.
Hot to beat Iris Von Everec's Worst Nightmare boss fight
This is not easy. The trick is to make certain at that place's only ever one baddie attacking you at once. Immediately roll away from the agile brute and once yous're at a safety distance, take one of the passive bodies down with a few heavy hits. Repeat until at that place'southward only one left, at which point information technology's condom to close the gap and start duelling. When you see black smoke equally the enemy's spirit passes into a new body, wail on the new one; information technology will have a few seconds to starting time attacking, and with luck you'll accept it dead earlier information technology fully wakes.
Exist wary of these enemies; they hit very, very hard and tin can have out almost your whole health bar in one solid swing. When contesting the active creatures, every bit opposed to the passive ones, utilise fast strikes, non heavy blows.
Do not permit multiple bodies to come up to life simultaneously if you can aid it. If you lot don't have the strength to take the dummies down in a few hits even when using Thunderbolt, employ Quen liberally and effort to duel your way through it. Expert luck!
One time the fight is over but dialogue remains of this quest. I don't think it matters what you say, but I said Olgierd is not happy, and asked for the rose. Once yous accept that in hand, it's time to stop Olgierd and O'Dimm'southward contract.
- Next: the story comes to a climax in Whatsoever A Human Soeth
- Dorsum to The Witcher 3: Hearts of Stone guide.
Whatsoever A Man Soeth
Back in Oxenfurt, enter the inn to trigger a lengthy scene. When this is over yous take a new destination, but first, go visit Shani if you want to know a bit more virtually what you're getting into.
If you do decide yous desire some extra context, which I recommend, follow Shani to the academy. Once she goes inside, exit via the bridge gate, dive into the river, and swim to sure. Follow the walls around to run into her, battling a few Drowners on the way.
How to enter Main Shakelock's firm
Within the university, you'll accept to fight four witch hunters, including one with a crossbow. Once they're downwards, knock on master Shakelock's door. He won't answer, so turn around and look straight backside you for a ladder. Climb it, follow the path effectually to a second ladder, and finally jump off the roof to the next balustrade. Use Aard to shatter the door and gain entry.
Shakelock is on the ground floor. You can obtain the key to the front door from him when your conversation ends. The all-time way out of the academy is back across the courtyard you entered by and directly through the watchtower on the walls; at that place's a treasure chest in here you should grab.
Now nosotros're off to the concluding confrontation. The nearest signposts are Beken and Toderas. Your waypoint will lead you into a night cavern; you may desire to employ True cat or a torch to get through this. Ignore your HorsePS when information technology freaks out and insists y'all go out the way you came; just keep climbing college into the cave, jumping the gap when necessary, to emerge on a cliff outside. Salve before you lot step out into the light if you desire a fill-in.
O'Dimm and Olgierd will confront off; you tin can and mayhap should opt to intervene and effort to save the troubled human being. In whatsoever case, you'll be transported into a nightmare land where you must hunt downwardly the demon who has you lot trapped.
How to discover Chief Mirror
The riddle isn't besides tricky and, well, the answer's in the mission prompt - information technology'south a mirror. Nevertheless, getting there isn't easy, every bit there's a strict time limit.
To showtime with, don't stop for anything. Don't end for loot; don't stop to ave anyone; don't investigate anything; don't fifty-fifty fight monsters. Only keep sprinting.
Your goal is the firm with the red windows which is visible from almost everywhere on the map, but the winding, switchbacking paths and diverse pits don't go far easy to go to. Your all-time bet is to use the mini-map to find paths, and reorient yourself when you reach a junction. You may fail a few times if you lot're not to hot on in-game geography, merely y'all'll before long come to recognise the shape of things.
Once you achieve the house, make sure y'all take total wellness, then dart in the front door and down the long corridor down the stairs. You tin can't avoid the fall but try to curl to minimise damage. Approach the nearby mirror and so it shatters, and then forget about running around looking at the others. Instead, pass the first tempting gear up of stairs and climb into the fountain in the centre of the map.
Use Witcher senses to highlight points of involvement. Examine the floor and Geralt will remark that at that place was h2o here, once. Now examine the back wall for him to annotate that he can hear water on the other side. Utilize Aard to intermission the wall, and - well, spoilers.
Well washed, Witcher! You've successfully completed the main quest of Hearts of Stone. At that place's heaps of other content out there, though, so why not render to our The Witcher 3: Hearts of Stone guide?
Source: https://www.vg247.com/the-witcher-3-hearts-of-stone-main-quest-walkthrough
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